top of page
Sp4ghett1_logo_edited.jpg

Overview

Pitch

Stella, the adventurous archeologist goes on a quest

to unearth the secrets of the ancient ruins

Breakdown

  • 8 weeks halfspeed

  • Created in Unity

  • Responsibilites
    - Level Design
    - Game Design
    - QA

Credits

Graphics

Beatrice Johansson

Elisabet Trinh

Johnnes Göransson

Rasmus Hartonen

Level Design

Emanuel Salomon

Guillermo Valerdi Chalate

Pontus Beckström

Programming

Daniel Rosén

Emil Olofsson

Miguel Blix Manuel

Natdanai Puthom

Olle Karlson Reutercrona

Vilhelm Gafvelin

Development and thoughts

The pre-production we had during this project was really unique compared to earlier projects and how other groups had worked. We set our own deadline for a minimum viable product, both to challenge ourselves and to get as much polish as possible for the project. Looking back at the project, it did not work out as we had planned, but it was a good learning experience as we did have a lot of productivity early on in the project and had something playable quite early, which helped out a lot in gaining relevant playtest feedback. One of the aspects of the project I really enjoyed was how Guillermo, Pontus, and I did a collaborative paper sketch of the world and levels.

bottom of page