Overview
Pitch
You are a stubborn donkey refusing to die, slash and dodge your way down to the underworld, take back your soul.
Breakdown
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11 weeks halfspeed
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Created in Unity
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Responsibilites
- Level Design
- Game Design
- Setdress
- QA
Credits
Graphics
Harry Berglund
Nora Mejbert
Olivia Bernadsson
Theodor Johansson
Level Design
Emanuel Salomon
Tobias Puusaari Lehmann
Programming
Abdula Fazeli
Carl Nordholm
Jenny Eriksson
Lukas Trossvik
Sebastian Morin
Tyko Brising
Development and thoughts
This was our first project using the school's inhouse engine, TGE (The Game Engine). Because of this, it took a few weeks into the project before we had a character that was playable. Tobias and I, as level designers, started the project with taking metrics for the player and environment to make up for this. This allowed us to begin our blockout process without needing to wait for a playable character to be complete. Once the character was complete, we had multiple levels blocked out with just a few places needing adjustments.
This was a really enjoyable project to work on, and the way that we resolved issues allowed all disciplines to continue forward without many obstacles.