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Overview

Pitch

You are a stubborn donkey refusing to die, slash and dodge your way down to the underworld, take back your soul.

Breakdown

  • 11 weeks halfspeed

  • Created in Unity

  • Responsibilites
    - Level Design
    - Game Design
    - Setdress
    - QA

Credits

Graphics

Harry Berglund

Nora Mejbert

Olivia Bernadsson

Theodor Johansson

Level Design

Emanuel Salomon

Tobias Puusaari Lehmann

Programming

Abdula Fazeli

Carl Nordholm

Jenny Eriksson

Lukas Trossvik

Sebastian Morin

Tyko Brising

Development and thoughts

This was our first project using the school's inhouse engine, TGE (The Game Engine). Because of this, it took a few weeks into the project before we had a character that was playable. Tobias and I, as level designers, started the project with taking metrics for the player and environment to make up for this. This allowed us to begin our blockout process without needing to wait for a playable character to be complete. Once the character was complete, we had multiple levels blocked out with just a few places needing adjustments.

This was a really enjoyable project to work on, and the way that we resolved issues allowed all disciplines to continue forward without many obstacles.

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